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|        King's Quest Soft Docs       |
|             Apple Version           |
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|      T-Men & Wareforce Soft Dox     |
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| Programmed by                       |
|                     Jeff Stephenson |
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| Written by                          |
|                    The Camel Jockey |
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| Written by                          |
|                                     |
|  The Outpost         [312] 441-6957 |
|  The South Pole      [312] 677-7140 |
|  Dragon Quest        [503] 292-6560 |
|  Thieves Den         [512] 441-9429 |
|  Digital Dimension   [714] 891-3334 |
|  Apple Manor         [716] 654-7663 |
|  The Temple of Doom  [805] 682-5148 |
|                                     |
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|              The Story              |
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|                                     |
|      %%%%                           |
|      %  %                           |
|      %%%%                           |
|      %  % long, long time ago, when |
| unicorns still roamed the forests   |
| and the merfolk still dwelt in the  |
| shallow wares frequented by men,    |
| there ruled in the kingdom of       |
| Daventry King Edward and his lovely |
| Queen. The people of Daventry were  |
| prosperous and happy, and everywhere|
| peace reigned. But the King and     |
| Queen were sad because they were    |
| childless. They had no son to       |
| inherit the throne, nor a daughter  |
| to gladden their hearts. One bright,|
| sunny day King Edward the Benevolent|
| (for so he was called) and his Queen|
| were walking in the castle garden   |
| when suddenly before then appeared a|
| powerful sorceror. "I know your     |
| problem and I can cast a spell that |
| will bring you a child," he said.   |
|                                     |
| "Oh, great sorceror, if you can help|
| us, we will be everlastingly        |
| grateful," said the Queen.          |
|                                     |
| "We will bestow upon you many       |
| honors, and great riches," said the |
| King.                               |
|                                     |
| "I have no use for honors or riches.|
| My payment will not be so great. All|
| I ask in return is the mahogany-    |
| framed Mirror that hangs in your    |
| private chamber.                    |
|                                     |
|     The sorecor's words game them   |
| pause, for that Mirror was          |
| priceless. It had the power to read |
| the future, and helped to keep      |
| Daventry prosperous. The royal      |
| couple used it to foretell the      |
| weather for planting and harvest, as|
| had the kings and queens before     |
| them. It had been hundreds of years |
| since a crop had been planted before|
| the last frost, or had been ruined  |
| by autumn rain. what the sorceror   |
| desired was indeed valuable. The    |
| King and Queen retired to their     |
| chamber to consult the magic Mirror.|
|     King Edward and his wife gazed  |
| int othe Mirror's depths and saw a  |
| young princely figure with a gold   |
| crown upon his head. Imagining the  |
| youth to be the son they yearned    |
| for, the royal couple gladly        |
| bestowed the Mirrow upon the        |
| sorceror. He took it to his dwelling|
| where he set one of his beasts to   |
| guard over it.                      |
|     The months passed and the Queen |
| did not conceive a child. For the   |
| first time in four hundred years,   |
| Daventry lost the harvest to an     |
| early autumn rainstorm. The King and|
| Queen wept, and everyone tightened  |
| their belts. Instead of having      |
| excess produce to sell to           |
| neighboring kingdoms, the people of |
| Daventry had to supplement their    |
| stores with food bought elsewhere.  |
|     With famine came the dreaded    |
| Plague, and the Queen was stricken. |
| For three days she lay in the grip  |
| of a great fever, and Edward        |
| maintaining a constant vigil by her |
| side.                               |
|     On the fourth day of the Queen's|
| illness, a diminutive figure pushed |
| his way between the legs of the     |
| castle guards. "I have a cure for   |
| the Queen," he claimed. Quickly the |
| courtiers ushered him into the      |
| Queen's chamber, where the King     |
| despaired.                          |
|                                     |
| "I have traveled a great distance to|
| bring relief to your dear wife. This|
| powerful root known only to dwarves |
| will cure any plague."              |
|                                     |
|     The dwarf leaned over the Queen |
| and touched the root to her lips.   |
| Her eyes fluttered open and she     |
| smiled at Edward.                   |
|     The Queen's attendants looked at|
| each other in wonderment. "Only a   |
| touch revived her," the wispered.   |
| "Imagine how fast she will recover  |
| when given the whole root!"         |
|                                     |
| "Ask any reward for this miraculous |
| gift, oh small one," exclaimed King |
| Edward.                             |
|                                     |
| "I ask in repayment the Shield left |
| you by your father when he died,"   |
| said the dwarf softly.              |
|                                     |
|     The King paled at the thought,  |
| The Shield, made of titanium and set|
| with emeralds, was traditionally    |
| carried in battle by the ruler of   |
| Daventry. Legend held that he who   |
| bore the Sheild was invincible, and |
| his army always victorious. Thus    |
| there had been no successful attacks|
| on the kingdom of Daventry for over |
| five hundred years.                 |
|                                     |
| "Ask again little man. I will give  |
| you your weight in gold, but please |
| do not ask for the Shield," said the|
| King.                               |
|                                     |
| "You do not appear to value your    |
| wife's life, your highness," said   |
| the dwarf. "I will take no other    |
| reward than that which I have       |
| requested." Haughtily he turned to  |
| go.                                 |
|                                     |
| "Come back," Edward called. "I'll   |
| give you the Shield." The Dwarf too |
| the shield, and secreted it away in |
| a hole in the ground, in the way of |
| Dwarves.                            |
|                                     |
|     The Queen partook of the root,  |
| but to no avail. She worsened and   |
| died. Daventry's church bells tolled|
| in mourning, and the King vowed     |
| vengence against the false dwarf.   |
| Years passed, and the news of the   |
| loss of he Shield spread. Armies    |
| attacked the weackened Daventry, and|
| the King went out to lead his armies|
| without the Shield. Never before did|
| they have need of the Mirror to     |
| foretell enemy moves. Now, that too |
| was gone.                           |
|                                     |
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|                                     |
|      %%%   %%%                      |
|      % %% %% %                      |
|      %  %%%  %                      |
|      %   %   %any years passed, and |
| the King was very lonely. One day,  |
| while out riding with his courtiers,|
| Edward came upon a pack of wolves   |
| tearing at the lower limbs of a big |
| tree. When the group approached, the|
| wolves scattered to reveal a        |
| beautiful young woman perched in the|
| tree.                               |
|     She descended regally. "I thank |
| you for the rescue, kind sirs. I am |
| the Princess Dahlia, of Cumberland. |
| I was traveling through this land   |
| when that pack of wolves fell upon  |
| my group. My bodygaurd fled in      |
| terror from their fangs, leaving me |
| quite alont. I owe you my life, and |
| my heartfelt gratitude."            |
|     The King was charmed with the   |
| Princess Dahlia, and brought her    |
| back to his castle to visit. He felt|
| new life coursing through his veins,|
| and knew it was because he had met  |
| someone who might fill the          |
| loneliness left my his late Queen.  |
|     In due time Edward asked Dahlia |
| to marry him, and she accepted. The |
| people of Daventry were wildly      |
| excited at the prospect of a new    |
| Queen (and hopeful again of an      |
| heir), and made preparations for a  |
| glorious wedding celebration.       |
|     One the night before the        |
| wedding, when the air was thick with|
| toasts and merriment, Princess      |
| Dahlia bid Edward good night. He    |
| never noticed her hand stealing up  |
| to his belt and extracting the ring |
| of keys hanging there. Much later,  |
| the Royal treasurer approached the  |
| King with alarming news.            |
|     He had discovered the treasury  |
| door standing open, withte King's   |
| own key in the lock. The Princess   |
| Dahlia had been inside, holding a   |
| small Chest of gold.                |
|     The treasurer stood frozen to   |
| the spot. The Princess' bright      |
| laughter changed to a witch's cackle|
| as her form grew old and withered.  |
| She grasped the Chest and mounted   |
| her broom to fly out the open       |
| window. The treasurer watched in    |
| dismay as she swooped up through the|
| clouds and disappeared.             |
|     When the King heard the news, he|
| wept in despair. That Chest was     |
| magic, and the last great tresure   |
| remaining in Daventry. No matter how|
| much was taken from it, the Chest   |
| always remained brimful of golden   |
| coins. Without the Chest he could   |
| buy no more food, pay no more       |
| soldiers.                           |
|                                     |
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|                                     |
|      %%%   %%%                      |
|      % %% %% %                      |
|      %  %%%  %                      |
|      %   %   %any more years passed,|
| and Daventry grew poor and weak.    |
| King Edward was old and feeble, and |
| say that his end was near. Fearing  |
| that the country would fall into    |
| even greater disorder when he died, |
| he send for his favorite knight, Sir|
| Graham.                             |
|                                     |
| "Your are the bravest and truest    |
| knight in my kingdom, Sir Graham.   |
| Long ago I envisioned your form in  |
| my magic Mirror, and thought I was  |
| seeing my son and heir. The years   |
| have proven me at least half wrong. |
| But the prophecy may yet be         |
| fullfilled. To prove yourself worthy|
| of my crown, I command you to       |
| journey out into the world and      |
| retrieve te three great treasures   |
| taken from Daventry by treachery and|
| stealth. Succeed in this great      |
| quest, and you shall become King    |
| upon my death. Fail, and our        |
| beautiful Daventry will grow over   |
| weaker until it is invaded and      |
| conquered by unfriendly nations.    |
| This I promise by all that is       |
| honorable and right."               |
|                                     |
| "May you return victorious, Sir     |
| Graham!"                            |
|                                     |
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|             Introduction            |
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|                                     |
|     Become Sir Graham and travel    |
| through lands of myth and magic to  |
| recover the great treasures. You    |
| must retrieve them all, for only the|
| combined magic of the three will    |
| restore Daventry to its former      |
| glory.                              |
|     Look to the fables and fairy    |
| stories of yore for clues. Leave no |
| stone unturned, no avenue           |
| unexplored, and you will triumph in |
| your Quest. Along the way, collect  |
| as many treasures as you can. The   |
| kingdom of daventry will need       |
| everything you can bring back. And  |
| you will profit from the experience.|
|     It may be possible to accomplish|
| each task in more than one way. The |
| more imaginative your solutions, the|
| better filtted you will be to rule  |
| Daventry.                           |
|                                     |
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|          Map Your Progress          |
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|                                     |
|     You will not be able to fulfill |
| the prophecy, Sir Graham, without   |
| charting your progress. Create a map|
| showing objects and landmarks you   |
| see along the way. You'll want to   |
| note dangerous areas, in particular.|
|     Above all, try every direction  |
| and map all of the different        |
| possibilities. If you overlook an   |
| area, you might miss and important  |
| clue or necessary tool.             |
|     The road you must tracel is long|
| and perilous; it is beset by many   |
| dangerous beings. You must have the |
| wisdom to know when to stand and    |
| fight and when to flee from superior|
| strength. But take heart you may    |
| recieve help in unexpected places.  |
|                                     |
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|         Loading Instructions        |
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|                                     |
|    1. Insert Disk 1, label side up, |
|       into the drive. Close the door|
|       to the drive.                 |
|                                     |
|    2. Turn on power to the monitor  |
|       and the computer.             |
|                                     |
|    3. When the banner page appears, |
|       press any key to begin the    |
|       game.                         |
|                                     |
|                                     |
| IF KING'S QUEST WON'T BOOT PROPERLY,|
| CHECK TO SEE THAT YOU MEET THESE    |
| REQUIREMENTS:                       |
|                                     |
|    o As stated on the sticker on    |
|      the outside of the box, 128K   |
|      memory is required to operate  |
|      KING'S QUEST. Apple //e owners |
|      MUST have an extended memory   |
|      card installed.                |
|                                     |
|    o Printer cards (and other       |
|      peripherals) sometimes         |
|      interfere with the operation of|
|      KING'S QUEST. You may have to  |
|      remove all cards from your     |
|      slots, except of course the    |
|      drive card and the extended    |
|      memory card.                   |
|                                     |
|    o The earliest Apple //e         |
|      computers had "A" mother       |
|      boards. To run the complex     |
|      graphics in KING'S QUEST, you  |
|      need a "B" mother board. Your  |
|      dealer is empowered by Apple   |
|      Computers to replace an "A"    |
|      mother board with a "B" mother |
|      board, free of charge.         |
|                                     |
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|        Commands for the Hero        |
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|                                     |
|     Your computer will be your      |
| hands, eyes and ears. Talk to it in |
| commands of one or two words, or    |
| even whole sentences. Unless        |
| otherwise instructed, follow all    |
| commands with the [RETURN] key.     |
|     Using the joystick or the       |
| keyboard, move Sir Graham North,    |
| South, East, West, diagonally, and  |
| when appropriate, up or down. To    |
| halt his steps with the keys, press |
| the direction key you hit last,     |
| again.                              |
|                                     |
| +---------------+                   |
| | Movement keys |                   |
|                 |
| +---------------+                   |
|                                     |
| [; or :] N.W.                       |
| [' or "] N.E.                       |
| [. or >] S.W.                       |
| [/ or ?] S.E.                       |
|                                     |
|     You will use the arrow keys to  |
| move North, South, East, and West or|
| if you have a joystick you will have|
| no need of the keyboard for your    |
| movement.                           |
|                                     |
|     Acrobatics feats may be required|
| at times. Give your computer a      |
| single command. Type:               |
|                                     |
|         [JUMP]                      |
|          [DUCK]                     |
|           [SWIM]                    |
|                                     |
| (You can also use the joystick      |
| buttons to jump and swim.)          |
|                                     |
|     You may meet others who have    |
| messages for you. Command them to   |
| speak. Type:                        |
|                                     |
|           [TALK TO GNOME]           |
|                                     |
|     You may later need objects you  |
| see along the way. Type:            |
|                                     |
|            [GET THE KEY]            |
|                                     |
|     Pay attention to details. To see|
| an object closely, Type:            |
|                                     |
|            [LOOK AT KEY]            |
|                                     |
|     Answers your computer's         |
| questions directly. Your command to |
| unlock a door may prompt your       |
| computer to ask "With what?" Answer:|
|                                     |
|           [WITH THE KEY]            |
|                                     |
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|          Magic of Your Own          |
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|                                     |
|     You may want to take a break at |
| some point, and later begin where   |
| you left off. You can save your     |
| progress on a seperate disk. Use a  |
| blank disk, or one with information |
| that you do not need, because it    |
| will be erased when it is prepared. |
|                                     |
| +--------------------------+        |
| | Preparing Save Game Disk |        |
| +--------------------------+        |
|                                     |
|     You will need to prepare your   |
| "save game disk" only once. Any time|
| during the game,                    |
|                                     |
|           TYPE [INIT DISK]          |
|                                     |
| Follow the prompts on the screen to |
| create the "save game disk".        |
|                                     |
|                                     |
| +---------------+                   |
| | Saving a Game |                   |
| +---------------+                   |
|                                     |
|     The game can be saved almost any|
| time during play. If you do this    |
| often, then you won't lose much     |
| ground if Sir Graham should suffer  |
| an unfortunate accident.            |
|                                     |
|           TYPE [SAVE GAME]          |
|                                     |
| You will be instructed to enter a   |
| letter to identify your game.       |
|                                     |
|              TYPE [A-Z]             |
|                                     |
| Put your "save game disk" in the    |
| drive and press [RETURN]. The game  |
| will be saved, and you may then     |
| continue playing KING'S QUEST.      |
|                                     |
|                                     |
| +---------------------+             |
| | Restoring Your Game |             |
| +---------------------+             |
|                                     |
|     To resume a saved game any time |
| after loading KING'S QUEST,         |
|                                     |
|         TYPE [RESTORE GAME]         |
|                                     |
| You will be asked to type the letter|
| for your saved game.                |
|                                     |
|             TYPE [A-Z]              |
|                                     |
| Insert your "save game disk" and    |
| press [RETURN]. Now you may continue|
| playing KING'S QUEST from the point |
| at which you saved the game.        |
|                                     |
|                                     |
|     To save you typing time, these  |
| convience keys quickly and easily   |
| make these common commands:         |
|                                     |
| [ESC] - Pause KING'S QUEST          |
| [TAB] - Check Sir Graham's inventory|
|         and score.                  |
|   [1] - Save Game A-Z               |
|   [3] - Restore game A-Z            |
|   [5] - Restart KING'S QUEST        |
|                                     |
| [CTRL-E] - Echo last command.       |
| [CTRL-C] - Cancel current command.  |
|                                     |
| [CLOSED APPLE] - Jump (or press     |
|                  upper joystick     |
|                  button)            |
|   [OPEN APPLE] - Swim (or press     |
|                  lower joystick     |
|                  button)            |
|                                     |
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