                      Kings Bounty Reference Card
Monsters    Skill Hit Points Movement Damage Recruitment Morale
---------------------------------------------------------------------
CASTLE
Militia      2     2          2        1-2       50       A
Archers 1    2     10         2       1-2/1-3    250      B
Pikemen      3     10         2        2-4       300      B
Cavalry      4     20         4        3-5       800      B
Knights      5     35         1        6-10      1000     B

PLAINS
Peasants     1     1          1        1         10       A
Wolves       2     3          3        1-3       40       D
Nomads       3     15         2        2-4       300      C
Barbarians   4     40         3        1-6       750      C
Archmages 2  5     25        Fly+1     2-3       1200     C

FOREST
Sprites      1     1         Fly+1     1-2       15       C
Gnomes       2     5          1        1-3       60       C
Elves 3      3     10         3       1-2/2-4    200      C
Trolls 4     4     50         1        2-5       1000     D
Druids 5     5     25         2        2-3       700      C

HILLS
Orcs 6       2     5          2       2-3/1-2    75       D
Dwarves      3     20         1        2-4       350      C
Ogres        4     40         1        3-5       750      D
Giants 7     5     60         3      10-20/5-10  2000     C
Dragons 8    6     200       Fly+1    25-50      5000     D

Dungeon
Skeletons    2     3          2        1-2       40       E
Zombies      2     5          1        2-2       50       E
Ghosts 9     4     10         3        3-4       400      E
Vampires 10  5     30        Fly+1     3-6       1500     E
Demons 11    6     50        Fly+1     5-7       3000     E

Notes:
------
1  Archers have 12 shots                                                       2  Archmages may cast 2 Fireball spells
3  Elves have 24 shots
4  Living Trolls regenerate to full hit points
5  Druids may cast 3 Lightning Bolt spells 
6  Orcs have 6 shots
7  Giants have 6 shots
8  Dragons are immune to magic
9  Ghosts absorbs creatures they kill
10 Vampires heal thier own wounds equal to the damage they inflict
11 Demons may halve any troop

Character     Villains  Leadership  Maximum   Spell   Commission  
Advancement   Caught                # spells  Power   per week
----------------------------------------------------------------
Knight          -        100         2         1*      1000
General         2       +100        +3        +1      +1000
Marshal         8       +300        +4        +1      +2000
Lord           14       +500        +5        +2      +4000

Paladin         -        80          3          1*     1000
Crusader        2       +80         +4         +2     +1000
Avenger         7       +240        +5         +2     +2000
Champion       13       +400        +6         +2     +4000

Barbarian       -        100         2          0*     2000
Chieftain       1       +100        +2         +1     +2000
Warlord         5       +300        +3         +1     +2000
Overlord       10       +500        +3         +1     +2000

Sorceress       -        60          5          2      3000
Magician        3       +60         +8         +3     +1000
Mage            6       +180       +10         +5     +1000
Archmage       12       +300       +12         +5     +1000

* = Must learn magic to cast spells


                             Morale Chart                                  
     
                             Units Morale Group
                             
                             A  B  C  D  E
                 Other    A  N  N  N  N  N
                 Units    B  N  N  N  N  N
                 In       C  N  N  H  N  N
                 Army     D  L  N  L  H  N
                          E  L  L  L  N  N
                    
                 L = Low morale (if any low in army)
                 N = Normal morale
                 H = High morale (only if all units are H)
                
                 A Few       = 1-9
                 Some        = 10-19 
                 Many        = 20-49
                 A Lot       = 50-99 
                 A Horde     = 100-499
                 A Multitude = 500+     

                   Locations                   Locations
Castles:              X,Y        Towns:           X,Y

Continentia                      Continentia
-----------                      -----------
Azram                30,27       Bayside         41,58
Cancomar             36,49       Fjord           46,35
Faxis                22,49       Hunterville     12,3
Irok                 11,30       Isla Vista      57,5
Kookamunga           57,58       King's Haven    17,21
Nilslag              22,24       Lakeview        17,44
Ophiraund             6,57       Nyre            50,13
Portalis             58,23       Path's End      38,50
Rythacon             54,6        Quiln Point     14,27
Vutar                40,5        Riverton        29,12
Wankelforte          40,41       Xoctan          51,28

Forestria                        Forestria
---------                        ---------
Basefit              47,6        Anomaly         34,23
Duvock               30,18       Dark Corner     58,60
Jhan                 41,34       Elan's Landing   3,37
Mooseweigh           25,39       Midland         58,33
Quinderwitch         42,56       Underfoot       58,4
Yeneverre            19,19       Wood's End       3,8

Archipelia                       Archipelia
----------                       ----------
Endryx               11,46       Centrapf         9,39
Goobare              41,36       Japper          13,7
Hyppus               43,27       Overthere       57,57
Lorshe               52,57       Simpleton       13,60
Tylitch               9,18       Topshore         5,50
Xelox                45,6        Yakonia         49,8

Saharia                          Saharia
-------                          -------
Spockana             17,39       Grimwold         9,60
Uzare                41,12       Vengeance        7,3
Zyzzarzaz            46,43       Zaezoizu        58,48


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