
        *-* DRAGONWORLD DOCS *-*

            BY: THE WAREZIRD

            
         

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               NEWDATA
 
Type NEWDATA to  see anything that  was
added  to the game  since the docs were
written.
 
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          KEYBOARD/JOYSTICK
 
Type KEYBOARD  or JOYSTICK  (default  =
keyboard).   You  can   change  anytime
during the game with the same commands.
 
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        PICTURESON/PICTURESOFF
 
At the start or anytime during the game
type   PICTURESOFF  to   turn  off  the
graphics display and PICTURESON to turn
the graphics back on (default=on).
 
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               CREATE
 
Type  CREATE anytime  to create  a save
game disk. If you have 1 drive,  insert
a blank disk when prompted. If you have
2 drives, put  your blank  in drive  2.
Enter  2. The  disk in drive  2 will be
initialized. (Remember  this wipes  all
data off your disk.)
 
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                SAVE
 
Whenever  you  want to  save  your game
type SAVE  and  then insert  your  save
disk  when prompted and enter 1 if it's
in drive 1  or 2  if it's  in drive  2.
Now  you can select a # of the position
you want to save  the game in (or  save
over  a previous save) and enter a name
for your save of  up to 10  characters.
When done, remove the save disk and put
the game disk back if using 1 drive.
With 2 drives the game will start up
when done saving.
 
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              RESTORE
 
At the start of a game, during the game
or  when  you're asked  Do you  want to
play again?  enter  RESTORE to  load  a
saved game and follow the prompts.
 
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            RESTART/QUIT
 
Enter  RESTART anytime to return to the
beginning of the quest.
Type QUIT to just end the game.
 
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               ACTION
 
To  practice any of  the 3 action games
that you'll  have to  play during  your
adventure  type  ACTION  at  any  time.
(Your place or status in the  adventure
won't be effected by playing the games)
 
Use  Joystick or  the Keyboard controls
are- I/J/K/M and SPACE to fire.
 
1]  BOGS AND BATS - Avoid the fireballs
and swooping  bats and  shoot all  bats
except  the largest  bat at  the end-it
will carry you to safety.
 
2]  MAZE   OF  MADNESS   -  Cross   the
labyrinth  of  pitfalls  and corridors.
If you fall  over a cliff  you have  to
start  again. The ladders  slant in one
of 2  directions and  may disappear  at
any time.
 
3]  DRAGONSTONES  -  is  played  to win
money.  You  win  Talmas  by  selecting
stones  of the right  color. To gamble,
pay 15 talmas  or get  credit for  that
amount  from the  proprietor. There are
4 levels of play.  At each level  there
will be 2 colors of stones, one winning
the other losing. The object is to  get
all  the  stones  of one  color  to win
talmas. If you  get all  the stones  of
the  losing  color and  then  catch the
stone of the small dragon flying across
the screen you'll win talmas.
 
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          REPLENISHING FUNDS
 
When  you  list your  inventory, you'll
see how many  talmas you  have left  to
spend.  You can visit  the Gaming House
in the Bazaar to play Dragonstones  and
play  the game as often  and as long as
desired.
 
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   THE DRAGONPEARL & SPECIAL POWERS
 
Up to 5 times during your adventure you
can use the Dragonpearl.
The Dragonpearl is  a opalescent  stone
that  contains the memory & perceptions
of the Last  Dragon &  those that  came
before  him. The holder  of the Dragon-
pearl possesses great power,  including
the  ability  to be  restored  from the
dead. Enter DP to use the  Dragonpearl.
The   quest  will   be  resumed   in  a
different,  safer  place.  Also,   seek
Hawkwind  at  his  home  early  in  the
adventure; his help will be invaluable.
 
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THE LANGUAGE OF SIMBALA
 
Your commands should always start with
a verb and be followed by a noun.
Multiple nouns may be separated from
each other by means of a comma or and,
such as:
 
TAKE THE AXE AND THE SWORD.
TAKE THE AXE, THE SWORD, AND THE BOX.
TAKE THE AXE, SWORD, AND BOX.
TAKE AXE, SWORD, BOX.
 
(It's not necessary to end with period)
 
Several actions may be included in one
command, but they must be separated by
a comma or the word THEN. If, in a
string of actions, a noun is repeated,
the noun may be replaced with IT. For
example:
 
TAKE THE BOOD THEN READ IT.
TAKE THE BOOK, OPEN IT, THEN READ IT.
OPEN THE BOX AND THE POUCH, THEN CLOSE
THE DOOR.
 
TAKE ALL
will result in all articles being taken
Instructions should be specific. HIT
THE NAIL may elicit the response WITH
WHAT? The complete command would be:
HIT THE NAIL WITH THE HAMMER.
 
The instructions for complicated tasks
should be entered in logical order. For
example, you can't sail the boat with-
out first saying UNTIE ROPE...but if
you untie the rope before you enter the
boat, it will drift away.
 
To speak to another person enter:
 
TALK <name> or ASK <name>
 
If a person or creature speaks to you
start your answer with the word SAY
such as SAY NO (quotes aren't needed)
 
To get information say- ASK ABOUT <the
topic>. When you need Hawkwind's help
enter ASK HAWKWIND or TALK TO HAWKWIND.
 
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             *-*-*-*-*-*
             -  VERBS  -
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CATCH    DECIPHER    GO       OPEN
YELL     DESCEND     GREET    ORDER
AGREE    DESTROY     GUARD    PAY
AID      DIG         HACK     PICK
ANSWER   DISEMBARK   HANG     PLACE
APPLY    DISMOUNT    HELP     PLAY
ARGUE    DIVE        HIT      POUR
ASCEND   DON         HOLD     PRESENT
ASK      DRAG        HOOK     PRY
ATTACK   DRINK       HUG      PULL
BASH     DROP        HURT     PURCHASE
BEND     EAT         HURTLE   PUSH
BIDE     EMBRACE     INSERT   PUT
BITE     EMPTY       INSPECT  RAISE
BLOW     ENTER INVENTORY,INV,I READ
BOARD    ESCAPE      ENVOKE   REFUSE
BORROW   EXAMINE,EX  JUMP     RELEASE
BREAK    EXIT        KISS     REMOVE
BREATH   EXPLORE     KNOCK    REPAIR
BREATHE  EXTINGUISH  LAND     REPAY
BRIBE    FANDORA     LASH     RESCUE
BURN     FASTEN      LASSO    RETURN
BUY      FEAR        LAUGH    REVERSE
CALL     FEED        LAUNCH   RIDE
CARRY    FIGHT       LEAP     RING
CHASE    FISH        LEAVE    ROPE
CHOOSE   FIT         LIFT     RUN
CLAW     FIX         LIGHT    SAY
CLIMB    FLAG        LOAN     SCRAMBLE
CLOSE    FLAME       LOOK     SEND
COMFORT  FLEE        LOVE     SET
CONSOLE  FLY         LOWER    SHATTER
CONSULT  FOLLOW      MAKE     SHOUT
CONTINUE FREE        MOUNT    SHOW
COOK     GET         MOVE     SIGNAL
COUNT    GIVE        OFFER    SIT
CRAWL    SLIDE       SMASH    SOOTHE
SPEAK    SPREAD      SPRINKLE STAND
START    STEAL       SURROUNDINGS, SURR
SWIM     SWING       TAKE     TALK
TASTE    TELL        THANK    THROW
TIE      TOPPLE      TOSS     TOUCH
TURN     UNFASTEN    UNFOLD   UNFURL
UNHOOK   UNLOCK      UNMOOR   UNTIE
USE      WAIT        WAVE     WEAR
WET
 
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               - NOUNS -
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ALEMBIC  ALCHEMIST   ALYN     AMBER
ARM      ARMOR       ARMORER  ARROWS
ARTWORK  ASSASSIN(S)('S)      AXE
BACK     BAR(S)      BEACH    BEAR
BEGGAR   BELONGINGS  BELL(S)  BLACKSTAR
BOARD    BOULDER     BOOK(S)  BOAT
BOX(ES)  BRANCH      BREAK    BREATHS
BRIBE    BUSH(ES)    CAGE     CASTLE
CAULDRON CENTOTAPH   CHAIN    CHAMBER
CHEST    CHUTE       CITY     CLIFFS
CLOAK(S) COLDRAKE    CONCH    COVER
COWL(S)  CORRUNDUM   CRAFT    CRYPT
CRYSTAL  CUPOLA      CURE     DAGGER
DAZIKAR  DEPTHS      DIAMOND  DOOR(S)
DOORWAY  DRAGONBANE  DRAGON   DUKE
STEAL       SURROUNDINGS, SU
DRAGONSBLOOD DRAGONSCALE  ENCYCLOPEDIA
ELIXIR   EPHRION     FINGERS  FIRE
FLAME(S) FIREPLACE   FLUTE    FOREST
FURNACE  FORK,TUNING GAG      GATES
GEMS     GIRL        GLASS    GRAFFITI
GROOM    GRUNTING    GUARD(S) HAMMER
HAND     HAWKWIND    HAWK     HELP
HER      HIM         HOLE     HOOK
HORN     INVENTORY   HORSE(S) ISLAND
ISLET    IVORY       JADE     JEWEL(S)
KANDESH  KEY         KILN     KNOCKER
KULN     LADDER      LEAVES   LIGHT
LIVER    LOAN        LOCK     LOGS
MAN      MAGNIFIER   MAP      MENU
MOAT     MIRROR(S)   MONARCH  MONEY
MONKEY   MOONCRYSTAL MONSTER  MOSAIC
NOISES   OAR(S)      OCEAN    OINTMENT
PALACE   PADDLE(S)
 
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             - WORD LIST -
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PASSAGE  PATE        PATTERN  PAYMENT
PEOPLE   PHILOSOPHER(S)       PHYSICIAN
PIECE(S) PIT         PLACE    PLANK
PLAQUE   PLATFORM    POD(S)   POT
POTION   POSSESSION(S)        POUCH
PRINCE   RAFT        RAYAN    RING
ROCK     ROOM        ROPE(S)  ROWBOAT
SAIL(S)  SALVE       SCALE    SEA
SEAT     SENTRY(IES) SHAFTS   SHELL
SHIP     SHORE       SKELETON SKIFF
SKYLIGHT SOOTHSAYER  SMOKE    SOUND
SPIKES   STABLE(S)   SPLINT   STAIRS
STAIRWAY STAIRWELL   STARSWORD
STATUE   STONE(S)    STUFF    STUMP
SWIM     SUPPLIES    SWORD    TABLE
TABLET   TAILOR      TALMA(S) TANIUM
TANNA    TANGLEWEED  TASRAN   THALOS
THIEF    THIEVES     THINGS   THRONE
TOOTH    TITANIUM    TOPAZ    TORCH
TRAPDOOR TOMALION    TREE     TURRET
VADOS    TUNING FORK VAULT    VINES
VOLCANO  UNDERBRUSH  VISOR    VOLUME
WALL     WARRIOR     WATER    WATERFALL
WEEDS    WEALDSMAN   WHEEL    WINDSHIP
WINE     WINDRIDERS  WINESKIN WOLF('S)
WOMAN    WOOD        XYLOPHONE
 
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            -  DIRECTIONS -
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IN / OUT
UP / DOWN
NORTH, N / SOUTH, S
EAST, E  / WEST, W
NORTHEAST, NE / NORTHWEST, NW
SOUTHEAST, SE / SOUTHWEST, SW
SWIMMING
THROUGH
 
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           - MISCELLANEOUS -
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AND
BACK
BUT
EMBOSSED
LARGE
LOCKED
NO
SLOPING
SMALL
SONG & DANCE (S&D)
STEEP
THEN
UNTITLED
WHILE
YES
 
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             *-*-*-*--*-*-*
             - FUNCTIONAL -
             -  COMMANDS  -
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ACTION
CREATE
JOYSTICK
KEYBOARD
NEWDATA
PICTURESON
PICTURESOFF
QUIT
RESTART
RESTORE
SAVE
 
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