          T H E   W I T N E S S !


"THE WITNESS" IS A PRETTY STRAIGHT-FORWARD LITTLE MYSTERY. IT'S NOT AS
COMPLICATED OR INVOLVED AS DEADLINE, YET ITS ATMOSPHERE AND DETAIL MORE THAN
COMPENSATE FOR ITS QUICK SOLVE-ABILITY.

ACTUALLY, "THE WITNESS" CAN BE SOLVED BY NEVER HAVING TO LEAVE THE SITE OF THE
MURDER!  HOWEVER, A LOT OF THE FUN AND INTERESTING NUANCES OF THIS GAME CAN BE
MISSED BY FOLLOWING THIS QUICK-FINISH, SO BEFORE I REVEAL IT STEP-BY-STEP, I'LL
GIVE YOU A FEW"THINGS TO TRY".  THIS IS FOR ALL THOSE TRUE ADVENTURERS WHO MIGHT
JUST BE LOOKING FOR A LITTLE NUDGE IN THE RIGHT DIRECTION.

THE GAME IS SUPPOSED TO BE PRETTY AUTOMATIC FOR THE FIRST PART, SO UNLESS YOU'RE
WANDERING ABOUT OUT-SIDE THE HOUSE FOR MAPPING PURPOSES, START THE GAME BY DOING
THE FOLLOWING:

N,N, "RING THE BELL"

LINDER'S BUTLER, PHONG, WILL ANSWER THE DOOR.  YOU CAN NOW DO ANYTHING FOR ONE
MOVE, THEN PHONG WILL SHOW YOU INTO THE LIVING ROOM, WHERE YOU WILL MEET LINDER
AND HIS DAUGHTER, MONICA.

IT MIGHT HELP HERE TO ASK MR. LINDER AND MONICA ABOUT ALL THE OTHER CHARACTERS
IN THE GAME (THIS IS A MUST IN ALL INFOCOM MYSTERIES!).  DO THIS BY SAYING "ASK
LINDER ABOUT (MONICA OR MRS. LINDER OR PHONG, ETC.).

AFTER A BIT (10-12 MINUTES), LINDER WILL TAKE YOU INTO HIS OFFICE.  HERE YOU
SHOULD "SIT IN THE WOODEN CHAIR" WHEN HE ASKS YOU TO.  HE WILL THEN FILL YOU IN
ON THE BACKSTORY OF THE GAME AND WILL SHOW YOU A NOTE, WHICH YOU MIGHT BE POLITE
ENOUGH TO READ.

NOW, IF YOU SIT THERE AND WAIT, MONICA WILL ENTER AROUND 8:35 AND STICK AROUND
FOR A MOMENT TALKING TO HER FATHER BEFORE HEADING OFF TO GO TO THE MOVIES.  IF
YOU WAIT UNTIL AROUND 9:03, LINDER WILL HEAR THE DOORBELL; PUSH THE BUTLER'S
BUTTON TO SIGNAL PHONG; THEN DIE FROM A BULLET SHOT THROUGH THE OFFICE WINDOW.

BEFORE LINDER IS KILLED, YOU MIGHT WANT TO TRY THE FOLLOWING AND SEE WHAT
HAPPENS (OR DOESN'T...):

   1. TRY PUSHING THE BUTLER'S BUTTON AND SEE WHAT LINDER DOES.
   2. EXAMINE THE WINDOW AND ASK LINDER ABOUT WHAT YOU FIND THERE.
   3. EXAMINE THE CLOCK AND TRY OPENING IT.
   4. TRY STANDING UP AFTER YOU'VE FIRST SAT DOWN IN THE CHAIR.
      THEN WAIT UNTIL 9:03 (I'D SAVE THE GAME FIRST!).

AFTER THE MURDER OCCURS, TRY THE FOLLOWING:

   1. EXAMINE THE WINDOW AND ANALYZE WHAT YOU FIND THERE.
   2. EXAMINE THE KEYHOLE IN THE CLOCK.
   3. TRY PUSHING THE BUTLER'S BUTTON RIGHT AFTER THE MURDER.  THEN TRY
      PUSHING IT AGAIN AFTER MONICA GETS HOME (AROUND 11:00).
   4. IF YOU "SEARCH PHONG", YOU WILL FIND THE KEYS YOU NEED TO UNLOCK
      ALL THE LOCKED DOORS IN THE HOUSE.
   5. GO INTO PHONG'S ROOM AND EXAMI\ THE BOOK HE'S READING.  HE'S USING
      A VERY INTERESTING BOOKMARK.  SHOW THIS TO PHONG AND MONICA AND THE
      TIED-UP STILES (HE'S IN THE LIVING ROOM).
   6. FOR FUN, TRY CALLING THE RESTAURANT'S PHONE # THAT'S ON THE
      MATCHBOOK (ADELINE 1308).
   7. ANALYZE THE FOOTPRINTS YOU FIND IN THE MUD OUTSIDE THE OFFICE
      PORCH.  THEN COMPARE THE PLASTER CAST DUFFY MAKES TO STILES'
      SHOES AND ALSO TO THE MUDDY BOOTS YOU FIND ON THE PLATFORM BY THE
      FRONT DOOR.  ALSO, SHOW THE MUDDY BOOTS TO PHONG.
   8. SHOW STILES THE: MATCHBOOK; THE NOTE LINDER GAVE YOU; AND
      THE MUDDY HANDGUN (YOU FIND THIS OUTSIDE BY THE OFFICE PATH.)
   9. BEFORE MONICA GETS HOME (11:00), UNLOCK AND OPEN THE WORKSHOP
      DOOR (IN THE GARAGE) THEN GO INSIDE THE WORKSHOP AND "WAIT FOR
      MONICA'.  WATCH WHAT SHE DOES WHEN SHE DRIVES IN AND ENTERS.
  10. OF COURSE, ASK EVERYBODY ABOUT EVERYBODY ELSE; SHOW EVERYTHING
      OF INTEREST TO EVERYONE; AND TRY ACCUSING PHONG, MONICA AND
      STILES.

NOW, FOR THOSE OF YOU LOOKING FOR A QUICK FINISH, HERE'S THE STEP-BY-STEP:

N,N, "RING BELL", (DO ANYTHING FOR ONE MOVE, SUCH AS 'I'), (PHONG WILL LEAD YOU
INTO THE LIVING ROOM), "ASK MONICA ABOUT HER MOTHER", "WAIT", (LINDER WILL SOON
TAKE YOU TO HIS OFFICE), "SIT IN THE WOODEN CHAIR', 'WAIT UNTIL 9:04' (ANSWER
YES WHENEVER IT ASKS IF YOU WANT TO KEEP WAITING), (LINDER WILL BE SHOT AND
KILLED), "GET UP", "HIDE BEHIND THE LOUNGE", "WAIT UNTIL 12:05" (ANSWER YES
EVERYTIME IT ASKS), (SOMEWHERE AROUND MIDNIGHT, MONICA WILL COME BACK INTO THE
OFFICE, GO OVER TO THE CLOCK, UNLOCK IT AND REMOVE SOMETHING), "STAND UP",
"ACCUSE MONICA", "WAIT FOR DUFFY", "ARREST MONICA".

THE PROGRAM WILL THEN OFFER YOU A SYNOPSIS OF THE ACTUAL EVENTS.

     BROUGHT TO YOU BY....
                   DOCTOR FLORA



