====================================================================
Section V: Other boards
====================================================================
B01) AccelGraphics AG300



ACCELGRAPHICS AG300
===================

Accelgraphics is a spinoff of Kubota Graphics, which was Kubota
Pacific before that.  They made the Denali graphics subsystem for
DEC's Alpha-based workstation (they were a partner with DEC).

Features
--------

          * PCI option card (short form factor)

          * Accelerates OpenGL under Windows NT

          * 24-bit true color and 16-bit Z buffering

          * 32 color planes with 16-bit double buffering

          * 1280 x 1024 @ 60-74 Hz, non-interlaced

Performance
-----------

          * 1 Million 2D vectors per second (10 pixel, 24-bit)

          * 1 Million  3D vectors  per second  (10  x  1  pixels,
            smooth shaded, Z buffered)

          * 205k 3D triangles/sec (50 pixels, smooth shaded mesh,
            lit, Z buffered)

Benefits
--------

          * Performance of  a $25k+  Unix workstation  for  under
            $10,000.

          * Standard  applications  with  Windows  NT  (including
            Windows 3.1 applications compiled for Intel cpu).

          * Scalable architecture  delivers  increased  graphics
            performance with higher performance host cpu.


Price
-----

          *  PowerGL XL3 graphics accelerator:  $2,195

          *  Complete PCI-based systems:  CALL 1-800-839-4721

    Don't get  left behind.  Join the  3D desktop revolution with
the PowerGL XL3 on your PCI-based systems. You won't find better
price/performance!

                     PowerGL specifications
                     ----------------------

Graphics performance
 --------------------

* 2D vectors   (10 pixel, 24-bit)                             1M/sec

* 3D vectors   (10 pixel, smooth shaded, unlit, Z buffered)   1M/sec

* 3D triangles (50 pixels, smooth shaded mesh,                205K/sec
               lit, Z buffered)

* Frame buffer-to-frame buffer copy                   30/15 Mpixels/sec
  (8/16-bit images and 32-bit images respectively)

* Non-Z  buffered clears  and  solid fills            320 Mpixels/sec

* Bitmap writes and unaligned fills                   80 Mpixels/sec


Hardware Features
-----------------
* Scalable architecture  efficiently leverages the system CPU; a
  faster CPU yields faster graphics

* 7.5 MB of total RAM

  - 5 MB VRAM used as a 32 plane frame buffer, supporting:
    * resolutions up  to 1280  x 1024  pixels  with  up  to  16.7
      million colors (24 bit true color)
    * 16 bit double buffering
    * 8 bit color index

  - 2.5 MB DRAM used as a 16 bit Z-buffer

* Rectangle clipping, Alpha blending and Dithering

Graphics application programming interfaces
-------------------------------------------

* Open GL
* HOOPS and 3DR planned for early 1995

Supported Operating System Environments
---------------------------------------

* DOS 6.0  or later,  Windows 3.1 or later, Windows 95 (Chicago),
Windows NT 3.5 with Open GL (Daytona)

Supported Applications
----------------------

* Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation
* AutoCAD Release 11, 12, and 13 from Autodesk
* MicroStation version  4 and  5 from  Bentley Systems (including
  MOGLE)
* Any OpenGL application

Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms

System requirements:
--------------------

* One free PCI slot
* VGA or SVGA compatible graphics adapter

Contact Information:

Corporate Headquarters:
AccelGraphics, Inc.
1942 Zanker Road
San Jose, CA 95112
408-441-1556
408-441-1599 fax

Western Region:
Kim Rawlings
714-589-2453
714-589-2483 fax
Kim_Rawlings@ag3d.com

Central Region:
Dan Vitale
513-858-1400
513-858-2905 fax
Dan_Vitale@ag3d.com

Southern Region:
John Caravello
407-834-7275
407-834-9052 fax
John_Caravello@ag3d.com

Europe:
David Holman
011-44-1635-40122
011-44-1635-551-147 fax
davidh@perform.hiway.co.uk

====================================================================
B02) ISC PowerGL

The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC,
which is described above.  Since the AG300 and the PowerGL are the
exact same card, I won't repeat the specs here.  Talk to both
companies, see which one better suits your needs.

CONTACT INFORMATION:

International Software Corporation (ISC)
Suite 275
433 Park Point Drive
Golden, CO  80401

Orders: 1-800-488-4721
Fax: 303-526-0581
E-mail: 76516.2544@compuserve.com
====================================================================
B03) Evans & Sutherland Freedom

PRESS RELEASE:

"EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE
 TO THE PERSONAL COMPUTER

SALT LAKE CITY, March 2, 1995
Evans & Sutherland Computer Corporation (NASDAQ: ESCC) today announced
Freedom Graphics(tm) for the Personal Computer.  Freedom Graphics is
the first product to bring the 3D graphics technology of E&S to the
personal computing environment.

Freedom Graphics is an implementation of the specialized features that
3D graphics applications require for smooth, fast execution.  Users
can produce impressive realistic images with the product's rich
feature set and high-performance graphics for Windows/NT(r)
applications.

The graphics card supports the OpenGL(r) software application
programming interface and is designed to accelerate OpenGL in the PC
environment.  Freedom Graphics is a PCI bus-based card that
incorporates the same technology as the Freedom Series graphics
accelerators which supply high-end graphics for the world's largest
workstation vendors.  Ideal markets to take advantage of the extensive
feature set of Freedom Graphics are CAD, Industrial Design,
Simulation, Visualization, Animation, Entertainment and Game
Development.  Supported PC processors include MIPS(tm), Pentium(r) and
Power PC(tm).

"The interest being generated by Freedom Graphics is extraordinary,"
said Jim Oyler, President and CEO of Evans & Sutherland.  "Freedom
Graphics allows a low-cost PC-based system to achieve the performance
of a much more expensive workstation.  This is going to be an
explosive market in the very near future."

Evans & Sutherland is the only 3D graphics vendor with a product line
that spans the entire computing industry from the personal computer up
to multi-million dollar flight simulators and location-based
entertainment systems.

"We are pleased that Evans & Sutherland has applied their knowledge
and experience in high-performance real-time 3D graphics to the PC
marketplace," said Tom Coull, President of Sense8 Corporation.
"WorldToolKit and Freedom Graphics will offer a definitive
hardware-accelerated solution for texture-mapped virtual reality
applications."

Freedom Graphics' feature set includes real-time 3D graphics rendering
and animation, hardware based 24-bit texture acceleration, scalable
texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
specular highlights, fast set-up calculations, full scene
antialiasing, transparency and depth cueing.  The additional
experience of E&S with OpenGL will also result in significant
performance advantages for applications using the OpenGL library from
E&S.

According to Ian Reid, Vice-President of Marketing at Advanced Visual
Systems, "Freedom Graphics offers a new level of capability for the PC
user and AVS/Express allows any PC developer to take immediate
advantage of features such as hardware texture-mapping and
transparency.  It's the ideal combination."

Freedom Graphics performance under Windows/NT and OpenGL is 300,000
triangles/second.  The card will list price at $2450 with second
quarter availability through OEMs and VARs.  Freedom Graphics was
first shown at Fall Comdex '94 in Las Vegas.

The significance of Freedom Graphics lies in its delivery of a
graphics feature set at unsurpassed performance levels.  Advanced
features such as texture mapping are still unavailable from any other
vendor for under $10,000.  Freedom Graphics also provides performance
not yet seen in the 3D PC graphics market.  Nearest competitors for
performance provide minimal feature sets and are only available at
much higher prices.

Evans & Sutherland is a leader in advanced 3D graphics and
visualization systems for science, industry, education, and
entertainment.  The Graphics Systems Division provides graphics
hardware and software solutions that are sold and supported by DEC,
HP, IBM, and Sun Microsystems.  Evans & Sutherland was founded in 1968
and is based in Salt Lake City, Utah.

Freedom Graphics, and Freedom Series are trademarks of Evans &
Sutherland.  OpenGL is a registered trademark of Silicon Graphics,
Inc.  All other trade names are trademarks or registered trademarks of
their respective holders.

 -------------------------------------

Freedom Graphics(tm) for the Personal Computer

High-Speed Realism from Evans & Sutherland

Evans & Sutherland pioneered the computer graphics industry over 25
years ago. Since then our graphics know-how has been engineered into
everything from multi-million dollar flight simulators to high-end
graphics accelerators for workstations.  Now, the same technology used
in those high-end workstations is available for the personal computer
with Freedom Graphics.  Freedom Graphics is a 3D graphics card that
delivers high-performance, workstation-class 3D graphics for your
Windows NT applications. Freedom Graphics is a masterful
implementation of the specialized features that 3D graphics
applications require for smooth, fast execution.  Users will be
impressed by the realistic images they can produce with the
well-crafted feature set.

Freedom Graphic Advantages

o Real time 3D graphics rendering and animation
o 24 bit texture acceleration
o Perspective acceleration of colors & textures
o Bi-linear & tri-linear MIP-mapping
o Color modulation
o Fast set-up calculations
o Antialiased vectors and polygons
o High resolution support
o Programmable antialiasing filter
o Hardware window clipping
o Transparency & Depth cueing
o Hardware cursor support
o Line-slope intensity correction

Software Programming Environment

Freedom Graphics supports the OpenGL(tm) software application
programming interface and was designed to accelerate OpenGL in the
personal computing environment."

FROM THE SPEC SHEET:

Technical Specifications

3D Graphics Engine by Evans & Sutherland

Display Memory - 4MByte of VRAM

Z buffer Memory - 4MByte of DRAM
Texture Memory (optional)
1, 4 or 16 MByte user installable SIMM 3D Resolutions
(1280x1024, 1024x768, 800x600, 640x480)

Display Colors - 8, 12, 24 bit color support

Maximum Vertical Refresh Rates
72Hz non-interlaced at all supported resolutions

Software Support - 2D/3D Drivers
Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)

PCI local bus

Physical dimensions 12.28" Length x 4.2" Height  (PCI Full Length Compliant)

CPU Support:  Power PC, MIPS, Pentium

Monitor
Video timing supports any monitor capable of displaying the listed
resolutions in non-interlaced mode.  15 pin D-shell VGA connector

Availability

The Freedom Graphics product will be initially sold through OEM's and
Value-Added Resellers, who will be announced along with the product.
The product will be available on the product announcement date.

Freedom Graphics is a trademark of Evans & Sutherland Computer
Corporation.  OpenGL is a registered trademark of Silicon Graphics
Inc.  All other products are trademarks of their respective
companies."

CONTACT INFORMATION:

Jennifer Hughes
Evans & Sutherland
jhughes@dsd.es.com

Phone:    1-800-367-7460
Facsimile:     (801) 582-0524

====================================================================
B04) Matrox Impression Plus

FROM THE SPEC SHEET:

Windows Features:   

     - 40 million Winmarks
     - 175 MHz DAC or optional 220 MHz DAC
     - 1600 x 1200 in 256 and 65K colors
     - 1280 x 1024 in 16.7m colors
     - 110 Hz refresh at 1280 x 1024 resolution
     - 120 Hz refresh at 1024 x 768 resolution

     Windows resolution and colours: (* requires 4Mb VRAM)

     - 1600 x 1200  256, 65k*
     - 1280 x 1024  256, 65k*, 16.7m*
     - 1152 x 882   256, 65k, 16.7m*
     - 1024 x 768   256, 65k, 16.7m*
     - 800 x 600    256, 65k, 16.7m     
     - 640 x 480    256, 65k, 16.7m

Multimedia Features:     

     - Microsoft DCI software video acceleration (Indeo, Cinepak, Video for  
       Windows)
     - 24 frames per second playback

MGA Video XL Upgrade Module: (Q1 95)

     - Support for VESA Media Channel (VM Channel) video expansion standard 
       and PowerPlay64
     - 32 bit connector for increased video datapath (100 Mb/second)
     - Accepts up to 15 video peripherals    
     - Support for multiple live video windows
     - VideoLogic PowerPlay64 add-on module for smooth, video playback at 
       1280 x 1024 at 30 frames/second
     - resolution scaling using Pixel Interpolation
     - color space conversion from YUV to RGB

Real-Time 2D and 3D Features:

     - Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors, 
       and 800x600 in 16.7 m colors
     - 150,000 Gouraud shaded polygons per second
     - Accelerated double buffering and z-buffering
     - Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI
     - DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows 
       and DOS

     Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb 
     VRAM)

     - 1600 x 1200  256*
     - 1280 x 1024  256*
     - 1152 x 882   256, 65k*
     - 1024 x 768   256, 65k*
     - 800 x 600    256, 65k, 16.7m*    
     - 640 x 480    256, 65k, 16.7m*

     Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb 
     VRAM)

     - 1600 x 1200
     - 1280 x 1024
     - 1152 x 882   256*
     - 1024 x 768   256*
     - 800 x 600    256, 65k* 
     - 640 x 480    256, 65k*

Models Available:

MGA-IMP+/P:    PCI Bus
          2 Mb VRAM upgradable to 4 Mb
          1600 x 1200 in 256 colors
          800 x 600  in 16.7m colors
          VM Channel upgradable

MGA-IMP+/V:    VL Bus
          2 Mb VRAM upgradable to 4 Mb
          1600 x 1200 in 256 colors
          800 x 600  in 16.7m colors
          VM Channel upgradable
	  (may not actually exist!  If you can confirm or deny this, tell me!)

MGA-IMP+/A:    AT Bus
          2 Mb VRAM upgradable to 4 Mb
          1600 x 1200 in 256 colors
          800 x 600  in 16.7m colors
          VM Channel upgradable

MGA-IMP+/P/220:     PCI Bus
          2 Mb VRAM upgradable to 4 Mb
          220 MHz DAC for 85Hz @1600x1200
          Other specifications same as MGA-IMP+/P

MGA-IMP+/V/220:     VL Bus
          2 Mb VRAM upgradable to 4 Mb
          220 MHz DAC for 85Hz @1600x1200
          Other specifications same as MGA-IMP+/V
	  (may not actually exist!  If you can confirm or deny this, tell me!)

MGA-IMP+/A/220:     AT Bus
          2 Mb VRAM upgradable to 4 Mb
          220 MHz DAC for 85Hz @1600x1200
          Other specifications same as MGA-IMP+/A

MGA-MOD/2Mb/1  2Mb upgrade for MGA Impression Plus
          1600x1200 in 256 and 65K colors
          1280x1024 in 16.7m colors

MGA-MOD/VMC    VideoLogic PowerPlay64 video accelerator chip
          1280 x 1024 at 30 frames per second
          
MGA-MOD/VMC/2MB     2 Mb upgrade for MGA Impression Plus and VideoLogic
PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.


CONTACT INFORMATION:

Telephone 1-800-361-1408

Matrox Graphics Inc.
1055 St Regis Blvd
Dorval
Quebec
Canada H9P 2T4

Telephone:     514.685.2630
Facsimile:     514.685.2853


COMMENT:
From Chris Hinch (chris@dcc.govt.nz):

"I heard comments on comp.sys.opengl that, at the moment, the
Impression Plus doesn't have "true" OpenGL support under Windows NT.
I don't know if this is correct or not."

From Blair MacIntyre:

This is partially true.  Someone from Microsoft posted saying that NT
3.51 will include the appropriate driver for OpenGL for this card.

====================================================================
B05) Oki TrianGL

More information on Oki and their products can be found on their web
page (www.oki.com) or by sending email to triangl@oki.com.

The information here was extracted from the page
	http://www.oki.com/products/TrianGL.html

Oki's TrianGL is aimed at 3D applications using the OpenGL graphics API. 

At the heart of the TrianGL is a custom, high-performance rendering
ASIC--a drawing engine which provides both 2D and 3D acceleration. The
chip interfaces directly to multiple banks of video RAM via a
80-bit data bus, boosting overall drawing performance.

The four banks of VRAM, 10 MBytes in all, each operate independently
to maximize the performance efficiency of the rendering ASIC. For many
drawing primitives, all the banks can operate in parallel.  However,
for certain primitives, such as vector drawing or triangle drawing,
address and color values are sent from the ASIC to the appropriate
memory banks in a pipelined, serial fashion. TrianGL's use of triangle
drawing primitives gives the board a major performance advantage over
other products which use simpler span primitives.

Two separate RGB buffers allow true hardware double buffering for
smooth, artifact-free animation. An independent 24-bit Z buffer is
dedicated for hidden surface removal during 3D object rendering. And
finally, eight utility planes support board-specific video options
such as overlays, window types and RGB double buffering. In order to
support VGA compatibility, a VESA standard VGA passthrough interface
is included on the board.

Accelerated Drawing Operations

        Solid Rectangle Fill - 266 M pixels/second 
        Pattern Rectangle Fill - 66 M pixels/second (8-bit), 
		33 M pixels/second (24-bit)  
        Screen to Screen Copy - 33 M pixels/second (8-bit), 
		16 M pixels/second (24-bit) 
        Raster Operations - 33 M pixels/second 
        Line (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second, 
		random orientation 
        Triangles (3D Gouraud shaded) - 22 M pixels/second, 
		250K 50-pixel triangles/second, random orientation 

TrianGL Features

        Enables Workstation-class 3D performance on PCs 
        Accelerates OpenGL API compatible graphics under Windows NT
		for 2-D and 3D applications 
        Allows fully configured 3D systems for under $10,000
		(TrianGL pricing has not been set, but it should be
		 around $2500) 
        True 24-bit graphics 
        Fully double-buffered 24-bit VRAM buffers 
        24-bit hardware Z-buffer 
        8 bits of hardware utility planes 
        Large 8 kbyte FIFO allows independent host operation 
        Fast internal RAM for storing patterns,line styles, 
		and intermediate data 
        64 x 64 hardware cursor 
        Host to Screen Copy 
        Screen to Host Copy 
        Color Expansion 
        Color Interpolation 
        Linear Frame Buffer Support 

Specifications

        Dimensions - Full-length VLbus/ISA board 13.5" length x 5" height 
        Power Dissipation - 15 Watts typical (20 Watts maximum) 
        Bus Interface - VESA VLbus Local Bus Standard, 
		Rev. 1.1 Local Bus Target, 32-bit data path 
        VGA Support - VESA Standard VGA passthrough 
        Monitor Support - Software-programmable 1024 x 768, 
		non-interlaced, vertical refresh rates from 60 to 76 Hz 
        Frame Buffers - Two 24-bit, 1024 x 768 RGB 
        ZBuffer - 24-bit, 1024 x 768 
        Memory - 10 Mbytes VRAM, 512 bytes internal RAM 
        FIFO - 8k x 32-bit for graphics commands and data 

Software Support

Oki supports TrianGL on PC and RISC PC platforms with host software
drivers for Windows NT 3.5.  OpenGL and DDI support are available for
Intel and Mips platforms. Other popular APIs, including AutoCAD, will
be supported in future software releases.

Look for future TrianGL versions with higher resolution, and a PCI bus
interface.

====================================================================
B06) Intergraph GLZ Series 

The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded 3D
models by adding realistic effects such as lighting, translucency, and
textured surfaces; and performing spectacular flythroughs,
walkthroughs, and animations -- all in real time, at high resolutions,
and in true color.

By performing shading and geometry operations in dedicated hardware,
GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut down
traffic on the PCI bus, which results in dramatic improvements in
graphics performance.

The GLZ family supports Intergraph's 17- and 21-inch multi-sync
monitors and 21- and 27-inch InterVue monitors at resolutions up to
1,600 x 1,280 pixels. The GLZs support dual screens and are ready for
stereoscopic display on any stereo-ready monitor. (LCD shutter glasses
and emitter modules are required and are available from Intergraph
Computer Systems.)

The GLZ family offers a selection of 34, 24, or 12 megabytes of
VRAM. 24 megabytes of VRAM supports resolutions up to 1,600 x 1,280
with 16.8 million colors (true color).  12 megabytes of VRAM suppots
true color at a maximum resolution of 1,152 x 854.  34 megabytes of
VRAM supports a 32-bit Z buffer, double-buffered true color, and
display capabilities such as translucency and overlay at resolutions
up to 1,600 x 1,280.

Intergraph Computer Systems offers six different GLZ
configurations. 

GLZ6 -- photorealism in real time
---------------------------------

The top of our 3D graphics accelerator line -- offers shading
acceleration, geometry acceleration, and texture-processing for fast,
real-time rendering of complex and detailed designs.

Product highlights

	o 34 MB of high-speed VRAM for 126 bit planes of video memory at 
	  all display resolutions, providing: 
	  - 24-bit, double-buffered image planes 
	  - 32-bit Z buffer
	  - 8-bit, double-buffered overlay 
	  - 8-bit alpha buffer
	  - Other planes for additional features and further acceleration 
	o Texture processing fully supported in hardware with 8
	  megatextels of texture memory (32 MB of DRAM) for full
	  trilinear interpolation of mip-mapped images
	o Geometry acceleration to speed up lighting and transforms 
	o Support for the OpenGL industry-standard graphics library 
	o Full hardware support for Gouraud and flat shading of 3D
	  triangle meshes  
	o Anti-aliased vector support to eliminate anomalies of
	  standard raster displays  
	o Industry-standard PCI bus interface with high-speed DMA engine 
	o Genlock support for dual screens, eliminating the visual
	  beat frequency effect that can occur when two monitors are
	  placed close together  
	o Support for Intergraph Computer Systems' 21- and 27-inch
	  InterVue monitors and 17- and 21-inch multi-sync monitors 
	o Stereo-ready display for 3D viewing, which enhances
	  cartographic applications and design visualization 
	o Multiple video resolution support for resolutions ranging
	  from 640 x 480 pixels to 1,600 x 1,280 pixels 
	o Eight hardware color tables, allowing multiple windows to
	  simultaneously display using independent color palettes
	o 10-bit gamma correction using state-of-the-art, 10-bit
	  digital-to-analog converters, enabling user control of gamma
	  values with no loss of color resolution  

GLZ5 -- cost-effective photorealism
-----------------------------------

Our GLZ5 offers the same high-performance shading and geometry
acceleration as does GLZ6. With 12 MB of VRAM, GLZ5 supports
resolutions up to 1,152 x 864. Two megatexels (8 megabytes of texture
memory) provide more than enough texture storage for adding patterns
to furniture, waves to water, or trees to parks and forests.

GLZ5's low price may even tempt you to invest in dual screens and LCD
shutter glasses for a stereoscopic adventure into virtual reality!

Product highlights (same as the GLZ6, except where noted)

	o 12 MB of high-speed VRAM for 92 bit planes of video memory at  
	  resolutions up to 1,152 x 864, providing: 
	  - 24-bit, double-buffered image planes 
	  - 24-bit Z buffer
	  - 1-bit, double-buffered overlay 
	  - Other planes for additional features and further acceleration 
	o Texture processing fully supported in hardware with 2
	  megatextels of texture memory (8 MB of DRAM) for full
	  trilinear interpolation of mip-mapped images
	o Support for Intergraph Computer Systems' 17- and 21-inch
	  multi-sync monitors  
	o Multiple video resolution support for resolutions ranging
	  from 640 x 480 pixels to 1,152 x 864

GLZ4 and GLZ3 -- accelerated geometry and shading
-------------------------------------------------

GLZ4 and GLZ3 support both shading and geometry acceleration.  If you
need fast, accurate rendering of complex solid models but don't
normally require realtime texture processing for photorealism, GLZ4
(24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance that
more than meets your expectations. Don't worry if you occasionally
need to render a textured image. Thanks to OpenGL, texture processing
is fully supported in software.

Product highlights

	o 24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video
	  memory at all display resolutions, providing: 
	  - 24-bit, double-buffered image planes 
	  - 24-bit Z buffer
	  - 1-bit, double-buffered overlay 
	  - Other planes for additional features and further acceleration 
	o 12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video
	  memory at resolutions up to 1,152 x 864, providing: 
	  - 24-bit, double-buffered image planes 
	  - 24-bit Z buffer
	  - 1-bit, double-buffered overlay 
	  - Other planes for additional features and further acceleration 
	o Geometry acceleration to speed up lighting and transforms 
	o Support for the OpenGL industry-standard graphics library 
	o Full hardware support for Gouraud and flat shading of 3D
	  triangle meshes  
	o Anti-aliased vector support 
	o Industry-standard PCI bus interface with high-speed DMA engine 
	o Genlock support for dual screens
	o Support for the following Intergraph Computer Systems' monitors: 
              17- and 21-inch multi-sync monitors (GLZ3 and GLZ4) 
              21- and 27-inch InterVue monitors (GLZ4) 
	o Stereo-ready display for 3D viewing
	o Multiple video resolution support for resolutions ranging
	  from 640 x 480 to 1,600 x 1,280 pixels (GLZ4) 
	o Multiple video resolution support for resolutions ranging
	  from 640 x 480 to 1,152 x 864 pixels (GLZ3) 
	o Eight hardware color tables, allowing multiple windows to
	  simultaneously display using independent color palettes 
	o 10-bit gamma correction

GLZ2 and GLZ1 -- cost-effective 3D rendering
--------------------------------------------

Product highlights

	o 24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video
	  memory at all display resolutions, providing: 
	  - 24-bit, double-buffered image planes 
	  - 24-bit Z buffer
	  - 1-bit, double-buffered overlay 
	  - Other planes for additional features and further acceleration 
	o 12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video
	  memory at resolutions up to 1,152 x 864, providing: 
	  - 24-bit, double-buffered image planes 
	  - 24-bit Z buffer
	  - 1-bit, double-buffered overlay 
	  - Other planes for additional features and further acceleration 
	o Support for the OpenGL industry-standard graphics library 
	o Full hardware support for Gouraud and flat shading of 3D
	  triangle meshes  
	o Anti-aliased vector support 
	o Industry-standard PCI bus interface with high-speed DMA engine 
	o Genlock support for dual screens
	o Support for the following Intergraph Computer Systems' monitors: 
              17- and 21-inch multi-sync monitors (GLZ1 and GLZ2) 
              21- and 27-inch InterVue monitors (GLZ2) 
	o Stereo-ready display for 3D viewing
	o Multiple video resolution support for resolutions ranging
	  from 640 x 480 to 1,600 x 1,280 pixels (GLZ2) 
	o Multiple video resolution support for resolutions ranging
	  from 640 x 480 to 1,152 x 864 pixels (GLZ1) 
	o Eight hardware color tables, allowing multiple windows to
	  simultaneously display using independent color palettes 
	o 10-bit gamma correction

GLZ configurations at a glance
------------------------------


GLZ     Hardware    Hardware    Hardware     Texture    Frame   Max
model   rendering   geometry    texture      DRAM       buffer  resolution
        accel       accel       processing              VRAM    (in pixels)
                                                
GLZ6    Yes         Yes         Yes          32 MB      34 MB   1,600 x 1,280
                                         (8 megatexels)
GLZ5    Yes         Yes         Yes           8 MB      12 MB   1,152 x 864
                                         (2 megatexels)
GLZ4    Yes         Yes         No              No      24 MB   1,600 x 1,280
GLZ3    Yes         Yes         No              No      12 MB   1,152 x 864
GLZ2    Yes         No          No              No      24 MB   1,600 x 1,280
GLZ1    Yes         No          No              No      12 MB   1,152 x 864


Performance specifications for GLZ2, GLZ4, and GLZ6
---------------------------------------------------

The following table summarizes hardware performance for GLZs
supporting resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on
Intergraph Computer Systems' 21- and 27-inch InterVue monitors and 17-
and 21-inch multi-sync monitors.

3D graphics performance*

    3D requests (with Z buffering)            Performance                    

    Triangle, 50-pixel, Gouraud shaded         450,000 triangles/second
    Triangle, 25-pixel, Gouraud shaded         515,000 triangles/second
    Vector, 10-pixel, solid color            1,150,000   vectors/second
    Vector, 10-pixel, Gouraud shaded         1,000,000   vectors/second
    Vector, 10-pixel, antialiased              550,000   vectors/second

Texturing performance (GLZ6)*

 Textured areas, 512 x 512  (trilinear      15 megatexels/second
	interpolated, mip-mapped)

2D graphics performance*

    2D requests                             Performance
    
    Vector, 10-pixel, solid color           1,450,000 vectors/second    
    Vector, 10-pixel, antialiased             550,000 vectors/second    
    Blit: screen to screen, 64 Bit              26 megapixels/second
  	(R,G,B,A,Z)
    Fills                                      400 megapixels/second    
    Text, 9 x 13                           240,000 characters/second

 *These performance numbers are the maximum hardware rate. Actual
  system performance depends on host processor speed and application. 

Performance specifications for GLZ1, GLZ3, and GLZ5
---------------------------------------------------

The following table summarizes hardware performance for GLZs
supporting resolutions up to 1,152 x 864 (GLZ1, GLZ3, and GLZ5) on
Intergraph Computer Systems' 17- and 21-inch multi-sync monitors.

3D graphics performance*

    3D requests (with Z buffering)                 Performance

    Triangle, 50-pixel, Gouraud shaded      230,000 triangles/second
    Triangle, 25-pixel, Gouraud shaded      425,000 triangles/second
    Vector, 10-pixel, solid color             800,000 vectors/second
    Vector, 10-pixel, Gouraud shaded          800,000 vectors/second
    Vector, 10-pixel, antialiased             285,000 vectors/second

Texturing performance (GLZ5)*

Textured areas, 512 x 512 (trilinear        15 megatexels/second
	interpolated,  mip-mapped)

2D graphics performance*

    2D requests                             Performance
    
    Vector, 10-pixel, solid color           1,150,000 vectors/second    
    Vector, 10-pixel, antialiased             285,000 vectors/second
    Blit: screen to screen, 64 Bit              13 megapixels/second
	(R,G,B,A,Z)    
    Fills                                      200 megapixels/second    
    Text, 9 x 13                           190,000 characters/second

 * These performance numbers are the maximum hardware rate. Actual
   system performance depends on host processor speed and application. 

Display support
---------------

GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and
27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors
at resolutions up to 1,600 x 1,280 pixels. The following table
indicates the currently supported screen resolutions in full 24-bit,
true-color, double-buffered mode.

    Resolutions          Colors            Maximum    
     supported          supported          refresh    
			 16.8 M             rates     
    
    1,600 x 1,280           X               76 Hz
    1,600 x  1,200          X               81 Hz     
    1,280 x 1,024           X               94 Hz    
    1,280 x 960             X               100 Hz    
    1,152 x 864             X               85 Hz    
    1,024 x 768             X               122 Hz    
    800 x 600               X               153 Hz    
    640 x 480               X               186 Hz

GLZ1, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
21-inch multi-sync monitors at resolutions up to 1,152 x 864. The
following table indicates the currently supported screen resolutions
in full 24-bit, true-color, double-buffered mode.

    Resolutions             Colors          Maximum     
    supported               supported       refresh     
			    6.8 M           rates     
    
    1,152 x 864              X              72 Hz     
    1,024 x 768              X              85 Hz     
     800 x 600               X              85 Hz     
     640 x 480               X              85 Hz     

For more information or the number of a sales representative or
Intergraph Computer Center near you, call:

U.S. and Canada : 800-763-0242
Asia-Pacific : 852-2893-3621
Europe : 31-2503-66576
Middle East : 971-4-367555
Other areas : 1-205-730-5441
Or reach us on the Internet at http://www.intergraph.com. 

====================================================================
B07) Division's VPX Image Generator and ProVision Systems

Division's VPX image generator board in an extended EISA board which offers
up to 300,000 fully texture-mapped, z-buffered polygons per second, with
screen-fill performance of more than 997 megapixels per second. The VPX
board can render a single image (or a stereo image on the VPX-Stereo version
only) in NTSC composite or Y/C video, or field-sequential RGB formats.

The VPX is available as an OEM PC card, for integration into the OEM's own
PC platforms, or as a fully-configured development platform.

The ProVision Merlin development platform for the VPX card includes a
high-performance Pentium(R) processor, one, two, or three VPX graphics
cards, standard MS-DOS PC I/O, and software development tools. The ProVision
Merlin is a complete solution for manufacturers who want to immediately
start development.

The VPX board is also available in Division's ProVision 10 immersive virtual
reality accelerator for the HP 700 range of UNIX workstations, or in
Division's ProVision 100 fully-integrated virtual reality workstation, which
includes an HMD, tracker, 3D audio, and all software required to create
complex virtual environments without programming.

A key feature of the VPX board is the outstanding pixel fill-rate needed to
fill the large numbers of textured polygons required for visually-realistic,
real-time applications. The VPX board has been developed from the outset for
high-end simulation and entertainment applications, and is capable of a
sustained 20-30Hz frame-rate with very rich visual content and 3D depth. The
VPX is based on the University of North Carolina's patented Pixel-Planes
(tm) massively parallel image generator technology.

PRICING
=======
ProVision Merlin - PC/DOS based graphics System, Pentium Option
 	PVMVPX1-PM      $19,400 

The ProVision Merlin is an advanced virtual reality, simulation, or
entertainment computer system with the VPX Pixel-Planes(tm)
graphics. This 66 MHz Intel(R) Pentium(R) PC includes a compact,
rugged, industrial-class chassis, 300 watt power supply, 4 available
EISA slots, a keyboard, mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color
monitor, MS DOS, MS Windows, and a VPX-Mono image generator board. The
ProVision Merlin supports mono head mounted displays and NTSC video
monitors. The graphics system includes Division's dPL graphics runtime
library for the VPX. One VPX-Mono image generator is included in this
system.

VPX-Mono image generator board DBE0150-M        $14,900
(For OEM sales only. Requires upgraded power supply and cooling in host PC.)

VPX-Stereo image generator board DBE0150-S      $21,450
(For OEM sales only. Requires upgraded power supply and cooling in host PC.)

The ProVision Merlin is also available in configurations with two or three
VPX image generator boards, thus achieving up to six simultaneous
out-the-window displays and 900,000 fully photo-textured, z-buffered
polygons per second.

For more information, contact:

Pierre duPont <dupontp@division.co.uk>
Marketing Director, Division Limited
19 Apex Court, Woodlands, Bristol UK BS12 4JT
phone: +44 1454 615554 fax: +44 1454 615532

====================================================================
B08) Reality Simulation Systems Little Squirt

They had an experimental WWW server running last week,
but it has been down the past 4 days.
The URL is http://www.simsys.com/

You can get more info about the company by
1)  finger @simsys.com
2)  mail info@simsys.com

====================================================================

