EddyHawk's Info List
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GAMES
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-Slordax
 By: John Carmack/SoftDisk (USA)
 Year: 1991
 Type: bird-view.spaceship.platform, DOS
 Cheat: copy > 1st level file as 1st level file name, to play any level
  you want, but keep backup of 1st level file!

-Dangerous Dave
 By: John Romero/Soft Disk (USA)
 Year: 1990
 Type: side-view.platform.adventure, DOS, 170kb (unpresed)
 compiler: bc++ v3.0 [1990]
 Note: only the x needed to run the game

-Wolfstein 3D
 by: IDSoftware
 type: 1st.person.shooter
 note: 1st implementation of rather good 3D engine

-DOOM
 By: John Carmack, John Romero et al / IDSoftware (USA)
 type: 1st.person.shooter, wc/le
 I [1993]
 II [1994]
  eats 3Mb RAM
  Final
   TNT
   Plutonia
 Ultimate
  type: win32/pe
  x for running all previous .WAD files (?)
 disadv: shareware

-Strife
 by: Velocity
 V1.0 [Apr 1996]
  type: 486, 8Mb RAM, 70Mb space, story-based 1st person shooter
  uses DOOM 3D engine

-Heretic
 By: Raven/IDSoftware
 type: 1st.person.shooter, wc/le
 disadv: shareware
 I
 II: full episode

-Quake
 by: IDSoftware (USA)
 type: 1st.person.shooter, 486, 8Mb RAM, fpu
 V1.06 [1996]
  type: djgpp2/coff
  sluggish play on 486
  can't use CWSDPMI V0.90+ r4
  can use VBE V2.0
 II
  req: win32/pe, P90, 24Mb RAM, 100Mb space, 3D accel VGA
  V3.05 [28 Nov 1997]
  V3.15 [19 May 1998]
  V3.19
  addons:
   Mission Pack: The Reckoning
    requires V3.15
 III: Arena
  type: win32/pe, DirectX V5.0, 3D hw accel supporting full OpenGL, 64Mb RAM,
   P233MMX + 8Mb video card or PII-266/K6-2 350 + 4Mb video card
  V1.27g [17? Dec 2000]
  addons:
   Mission Pack: Team Arena
    requires V1.27g
   True Combat
    by: Silicon Ice Development
   Urban Terror
    V1.27
   Alliance
    V2.4

-Hexen
 by: Raven?/IDSoftware
 I
  type: wc/le (?), 8Mb RAM
  V1.1
  Dark Citadel
 II
  type: win32/pe

-Shadow Caster

-Prince of Persia
 1-2
 3D

-Genie's Curse
 note: hang at certain point
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KOEI
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-RTK (Romance of Three Kingdom)
 by: KOEI (Japan)
 1
 2
 3 [1993]
  last DOS ver
 4
  Win3 + WinG
  requires 256 color
 5
 6
  type: PS
 note: the best strategy game

-Bandit King

-Nobunaga

-Liberty or Death

-L'empereur

-GemFire

-UnWa (Uncharted Waters)
 1
 2 [1995]
  size = 4,3Mb
  logo is too slow & can't be skipped

-Genghis Khan
 1-2

-AeroBiz

-Destrega
 type: PS
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SIERRA
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-Jones: The Fast Line

-Leisure Suit Larry
 1-3
 4: The Missing Floppies :)
  there's no Larry 4
 5-6
 7: Love for Sail (Win95)

-CAESAR
 1-3

-Robin Hood

-Space Quest
 1-5

-King Quest
 by: Roberta Williams et al/Sierra
 1
  SCI [1990]
   remake of original KQ1 (better gfx)
 2-3
 4: The Perils of Rosella
  V1.000.111 [23 Sep 1988]
 5-6

-Quest for Glory
 1-4

-TIM (The Incredible Machine)
 1-2
 3:Win

-Half-Life
 by: Valve/Sierra
 type: 1st person shooter, Win4, P133, 24Mb RAM, hi-color SVGA
 V1.0.0.9 [1998/1999]
 V1.1.0.4 [2000]
 note: beautiful plot, scary story, realistic weapons, cool 3D. worth the title 'game of the year of 1998'

-Zeus: Master of Olympus
 by: Impressions/Sierra
 type: win32/pe, P166, 32Mb RAM, 800x600 res 16bit color 2Mb video card, DirectX V7.0
 01 Oct 2000
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ORIGIN
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-Ultima
 1-8

-Ultima Underworld
 1-2
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MAXIS
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-SimCity
 1
 2000 [1996]
  type: DOS, PS
-SimPark
-SimCopter
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Lucas Art
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-(The Secret of) Monkey Island
 1
 2
 3: The Curse of Monkey Island
  Win32
 4: Escape From Monkey Island
  Win32

-Indiana Jones
 by: Lucas Arts
 1
 2
 3: Last Crusader
 4: Lost Atlantis (CD) [17 May 1993]
  type: 286-12Mhz, Sound Blaster
  with full-speech

-Dark Forces
 type: 1st person shooter

-After Life
 by: Lucas Arts
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Panda Entertainment
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-Sango Fighter
 1
 2
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Disney/Virgin
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-Lion King
 year:1994
 wc/le executable
-Aladdin
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MegaTech
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-Cobra Mission
-Metal and Lace
-Dragon Knight
 3: Knight of Xentar
 4
  Japanese
---
?
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-G2

-Far Land Story
 1
 2
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Blizzard Entertainment
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-WarCraft
 1
 2

-WarWind
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Tachyon
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-BAM (Blood and Magic)
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New World Computing
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-Heroes of Might and Magic
 by: New World Computing/3DO (USA)
 1 [Sep 1995]
  sometimes hang (rather incompatible with EMS)
 2: The Succession War [04 Nov 1996]
  sometimes hang (rather incompatible with EMS)
 3
  Win32
 Heroes Chronicles [2000]
  Master of The Elements
  Conquest of The Underworld
  Clashes of The Dragon
  Warlord of The Wasteland
  Final Chapters [2001]
   Revolt of The Beastmaster
   Sword of Frost

-Conquest of The New World
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Microprose
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-Civilization
 by: Sid Meier
 1
 2:Win3

-Colonization
 by: Sid Meier
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-Duke Nukem 3D
 by: 3D Realms
 type: 1st person shooter

-Rise of The Triad

-No Mercy

-Abuse

-Raptor

-Avalon
 by: Jer Der/MIG (German)

-HC or HCombat (Heavy Combat)
 by: Scott Bias
 Compiler: STK V2.20 1994-1995 by DiamondWare, Ltd. (?)
 Type: game, 386+, VGA, 530kb basemem, 1.4Mb space
 V1.0.3 [1997]
  interesting play & good effects
  endless game, if you kill 80+ enemy soldiers then can be considered
   as over
  crack:
   creates a file hcreg.ame, fill it with (01h,01h)
   or enter '229091' when the game ask for it
   (P.S: you can find this number inside the unpacked executable, meaning
    that the author is a generous man :)

-Descent
 by: Parallax Software
 I
 II

-Igor

-Exile
 type: icon game, win
 1
 2: Crystal Soul
 note: too strong enemies

-Commandeer Keen
 1-6

-Championship Manager
 1
 2
  Holland

-Fantasy General

-Lotus
 by: Gremlin
 III [Jul 1993]

-Ages of Rifle

-Savage Empire

-Machiavelli The Prince

-Dune
 1-2

-Tyrian

-CBS (City Beneath the Surface)
 by: Aki Martti et al /Odium Entertainment (Finland)
 type:
  3D.old.fashion.fantasy.game.rpg
  300*200*256 graphic mode;
  386SX-25Mhz + ; DOS V3+; 1,100kb XMS;
  555kb basemem (580kb with Sound Blaster) -> +15kb for regged ver;
  a mouse; VGA
 year: 1998-1999
 compiler: bp v7.0
 V2.0 [1999]
  supports Sound Blaster & Gravis Ultrasound sound cards
  bad mouse handler
  bad 3D (can't turn around)

-Bomber Man
 by: DynaSoft

-3D Bomber Man

-Zeliard
 by: Game Arts (Japan), Sierra (USA)
 year: 1987,1990
 type: side-view.adventure.platform, 1Mb space
 note: press Ctrl+Q to quit
 EdH: I still stuck on 8th level :)

-Rebel Assault
 by: LucasArts
 I-II

-Settlers
 by: Blue Byte Software
 I-II

-Top Gun - Fire at will

-Dungeon Keeper

-Tie Fighter

-Comanche
 by: Novalogic

-Flight Simulator
 by: Microsoft
 V5.0

-7th Guest
 by: Trilobyte

-11th Hour
 by: Trilobyte

-OMF (One Must Fall) 2097
 by: Rob Elam et al/Diversions/Epic
 type: 386, VGA, 2.5 (4) Mb RAM, 540kb basemem, wc/le
 V1.0 [Oct 1995]
 V2.0 [1995]
  modem/network play
 disadv: shareware
 hint: rename master.dat to omf.exe to save space

-Unreal
 by: Epic
 Unreal Tournament
  V400b [03 Nov 1999]
  note: as good as or even better than Quake 3: Arena
 Unreal II [2002]

-Princess Maker
 by: Gainax (Japan), English-translated by: Adventions, SoftEgg
 type: DOS
 I
 II 1.02
  ~12Mb space
  cheat: put 'MOPI = 1' line in file PM2.CNF, to open 2 more 'shop's in town

-Bubble Puzzle or Bubbles
 by: Oliver Pape & Frank Sander (Germany)
 compiler: bp v7.0
 V1.1 [Jun 1995]
  no sound
  1 x + ovl = 2.1Mb
 note:
  Puzzle Bobble 'clone'
  is written to test author's SVGA gfx engine

-Shining Force
 type: Genesis
 I
 II
  hint:
   near the end of game, can't find dwarf village? get drystone on fireplace
    at dwarf cave (the place where you bring fairy to heal sick dwarf) and
    use it on river part where across it there is different forest part
    than others.
   can't take Holy/Force Sword? you must 'examine'. if you can't, wait until
    the message stops and try again to bring action menu
   there are 'evil lance' behind devil head stone (entry to arctower)

-Phantasy Star
 type: Genesis
 1-3
 4
  EdH: good
  note: while fighting Lashiec & he's using 'Reinforce', it always hang
   on BloodLust's Genecyst V0.32

-Resident Evil
 by: Capcom
 type: PS
 I
 II
 III: Nemesis
 Gun Survivor

-Final Fantasy
 by: SquareSoft
 I-III
  type: NES
 IV-VI
  type: SNES
 VII-IX
  type: PS
 X
  type: PS2

-Chocobo
 by: SquareSoft
 type: PS
 Racer
 Dungeon
 Dungeon II

-Street Fighter
 by: Capcom
 I
 II
  plus 4 new player
  Turbo
 III
 Alpha
 EX
 EX Plus Alpha
  3D gfx

-Pocket Fighter
 by: Capcom
 type: PS

-Samurai Showdown
 type: PS

-Mario
 by: Nintendo
 I
  type: NES
 Lost Level
  type: NES
 II
  type: NES
 III
  type: NES
 is Missing
  type: NES
 Super Mario World
  type: SNES
 RPG
  type: SNES
 Go Cart
  type: SNES
 Mario64
  type: N64

-Yoshi's Island
 type: SNES

-Delta Force
 type: NES
 I-III

-Super Contra
 type: SNES

-Virtua Fighter
 type: PS

-Tekken
 type: PS
 I-III
 Tag Tournament
  type: PS2

-Battle Arena Toshinden
 I
  type: DOS, PS
 II-III
  type: PS

-Fatal Fury
 by: SNK
 I
  type: Genesis
 II
  type: Genesis, SNES

-Art of Fighter
 by: SNK

-The King of Fighter
 '97
 '98
 '99
 2000

-Rockman or Megaman
 by: Capcom
 type: NES
 I-VI
 VII
  type: SNES
 VIII
  type: PS

-MegamanX
 by: Capcom
 type: PS
 I
  type: SNES
 II-V

-Breath of Fire
 by: SquareSoft
 type: SNES
 I
  hint: dunno where to go next after Aradia? north cave is cave north of
   Auria. go west inside cave and find the 'blocking rock', blown
   automatically if you have dynamite from 'fishman shopkeeper'
 II
 III
  type: PS
 IV
  type: PS

-Blood
 by: Monolith
 year: 1994-1997
 V1.00 [1997]
  type: 16Mb RAM, DOS
  great 3D engine
  very detailed
 II
  type: win32/pe

-Fate of Dragon
 by: EIDOS
 type: win32
 note: EIDOS's RTK version

-C&C (Command & Conquer)
 by: Electronic Arts
 Tiberian Sun [2000]
 FireStorm [2000]
